Kahoot! Game‐based digital learning platform: A comprehensive meta‐analysis.
Background: In recent years, the widespread use of technology in classrooms has encouraged the transition from traditional lecture methods to digital‐based learning environments. Technological game‐based learning platforms, such as Kahoot!, which are used to encourage students' active participation...
| Published in: | Journal of Computer Assisted Learning Vol. 41; no. 1; pp. 1 - 25 |
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| Format: | research systematic review tables/charts Journal Article |
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Wiley-Blackwell
Feb2025
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| Online Access: | View this record in EBSCOhost |