GAME ON! Building digital literacy in Estonia through play.
The article focuses on how game-based learning is used in Estonia to promote digital media literacy among children by integrating play into classroom activities. Topics include empowering students as peer educators in digital spaces, embedding media literacy across various school subjects, and adapt...
| Publicado en: | Literacy Today (2411-7862) Vol. 42; no. 4; pp. 59 - 61 |
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| Formato: | Artículo |
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International Literacy Association
Apr-Jun2025
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| Acceso en línea: | Ver este registro en EBSCOhost |
| Sumario: | The article focuses on how game-based learning is used in Estonia to promote digital media literacy among children by integrating play into classroom activities. Topics include empowering students as peer educators in digital spaces, embedding media literacy across various school subjects, and adapting familiar games to create inclusive, engaging learning experiences. |
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