GAME ON! Building digital literacy in Estonia through play.

The article focuses on how game-based learning is used in Estonia to promote digital media literacy among children by integrating play into classroom activities. Topics include empowering students as peer educators in digital spaces, embedding media literacy across various school subjects, and adapt...

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Detalles Bibliográficos
Publicado en:Literacy Today (2411-7862) Vol. 42; no. 4; pp. 59 - 61
Autor principal: Klesment, Inger
Formato: Artículo
Publicado: International Literacy Association Apr-Jun2025
Materias:
Acceso en línea:Ver este registro en EBSCOhost