GAME ON! Building digital literacy in Estonia through play.

The article focuses on how game-based learning is used in Estonia to promote digital media literacy among children by integrating play into classroom activities. Topics include empowering students as peer educators in digital spaces, embedding media literacy across various school subjects, and adapt...

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Publicado en:Literacy Today (2411-7862) Vol. 42; no. 4; pp. 59 - 61
Autor principal: Klesment, Inger
Formato: Artículo
Publicado: International Literacy Association Apr-Jun2025
Materias:
Acceso en línea:Ver este registro en EBSCOhost
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        au: Klesment, Inger
        affil: Media literacy specialist for the Baltic Engagement Centre for Combating Information Disorders
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        Learning
        Digital media
        Literacy
        Classroom activities
        Media literacy
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          Learning
          Digital media
          Literacy
          Classroom activities
          Media literacy
      ab: The article focuses on how game-based learning is used in Estonia to promote digital media literacy among children by integrating play into classroom activities. Topics include empowering students as peer educators in digital spaces, embedding media literacy across various school subjects, and adapting familiar games to create inclusive, engaging learning experiences.
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