Exploring students' experience with game-based learning: a descriptive study.
Background: Game-based learning aims to promote student engagement and boost motivation in the classroom. However, creating long-term motivation in an education game is challenging and requires a balance between "fun" and "educational" objectives. The gaming platform Gimkit allows educators to creat...
| Publicado en: | Canadian Journal of Dental Hygiene Vol. 59; no. 2; pp. 98 - 107 |
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| Autores principales: | , , |
| Formato: | pictorial research tables/charts Journal Article |
| Publicado: |
Canadian Dental Hygienists Association
Jun2025
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| Acceso en línea: | Ver este registro en EBSCOhost |