Effect of Collaboration in Digital Game‐Based Learning: The Roles of Flow Experience and Intrinsic Motivation.

Background: Attention has been paid to collaboration in digital game‐based learning, as it fosters interaction and student engagement, thereby enhancing learning outcomes. Previous findings about the effect of collaboration in digital game‐based learning were inconsistent, and few studies have explo...

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Publicado en:Journal of Computer Assisted Learning Vol. 41; no. 4; pp. 1 - 19
Autores principales: Cai, Zhihui, Liu, Caiyan, Zhan, Jieni, Wang, Zhikeng, Hao, Xin, Zhang, Si, Chen, Xinjie
Formato: clinical trial pictorial research tables/charts Journal Article
Publicado: Wiley-Blackwell Aug2025
Acceso en línea:Ver este registro en EBSCOhost
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      dt: Aug2025
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      pub: Wiley-Blackwell
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        10.1111/jcal.70065
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        atl: Effect of Collaboration in Digital Game‐Based Learning: The Roles of Flow Experience and Intrinsic Motivation.
      aug:
        au:
          Cai, Zhihui
          Liu, Caiyan
          Zhan, Jieni
          Wang, Zhikeng
          Hao, Xin
          Zhang, Si
          Chen, Xinjie
        affil: Key Laboratory of Adolescent Cyberpsychology and Behavior (CCNU), Ministry of Education, Wuhan, China
      sug:
        subj:
          Collaboration Evaluation
          Learning Methods
          Gamification
          Educational Technology
          Computer-Assisted Instruction
          Academic Achievement
          Student Experiences
          Outcomes of Education
          Motivation
          Funding Source
          Human
          China
          Female
          Male
          Clinical Trials
          Quasi-Experimental Studies
          Mediation Analysis
          Education Research
          Questionnaires
          Multicenter Studies
          Descriptive Statistics
          Data Analysis Software
          Teamwork
          Students, College
          Student Knowledge
          Random Sample
          Female
          Male
      ab: Background: Attention has been paid to collaboration in digital game‐based learning, as it fosters interaction and student engagement, thereby enhancing learning outcomes. Previous findings about the effect of collaboration in digital game‐based learning were inconsistent, and few studies have explored the underlying mechanisms, particularly proximal psychological processes such as motivation or emotion. Aims: This study aimed to provide evidence about the effectiveness of collaboration in digital game‐based learning and figure out the mediating roles of flow experience and intrinsic motivation in the relationship between collaboration and learning achievement. Sample: A total of 181 Chinese university students (40 males and 141 females) were recruited in our experiment. Method: 92 participants in the collaborative condition were required to be fully involved in face‐to‐face teamwork to solve the tasks in an educational game, while 89 participants in the control group completed the same game tasks individually. A multiple mediation model was applied to analyse the mediating role of flow experience and intrinsic motivation between the relationship of collaboration and learning achievement. Results: Results revealed that students in the collaborative group performed better on learning achievement than those who were in the individual group. Furthermore, multiple mediation analysis revealed that two main indirect pathways emerged: 'collaboration → intrinsic motivation → learning achievement' and 'collaboration → flow experience → intrinsic motivation → learning achievement'. Conclusions: The findings supported the cognitive‐affective theory of learning with media and provided evidence about the important role of flow experience and intrinsic motivation.
      pubtype: Academic Journal
      doctype:
        clinical trial
        pictorial
        research
        tables/charts
        Journal Article
      ougenre: Article
    language: English
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