Acceptability and Feasibility in Using Gamified Mobile Application for Working Memory Training in Older Adults.
Background: The increasing adoption of mobile technologies among older adults presents new opportunities for cognitive health interventions. This study explores the acceptability and feasibility of a Cantonese‐language gamified mobile application, Challenges in Town, designed to support cognitive tr...
| Publicado en: | Health & Social Care in the Community Vol. 2025; pp. 1 - 15 |
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| Autores principales: | , , , , , |
| Formato: | research tables/charts Journal Article |
| Publicado: |
Wiley-Blackwell
9/18/2025
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| Acceso en línea: | Ver este registro en EBSCOhost |