Acceptability and Feasibility in Using Gamified Mobile Application for Working Memory Training in Older Adults.

Background: The increasing adoption of mobile technologies among older adults presents new opportunities for cognitive health interventions. This study explores the acceptability and feasibility of a Cantonese‐language gamified mobile application, Challenges in Town, designed to support cognitive tr...

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Publicado en:Health & Social Care in the Community Vol. 2025; pp. 1 - 15
Autores principales: Lai, Frank Ho-Yin, Yip, Ben Chi-Bun, Hai, Eddie Yip-Kuen, Darling, Cath, Man, David Wai-Kwong, Wesley, Hannah
Formato: research tables/charts Journal Article
Publicado: Wiley-Blackwell 9/18/2025
Acceso en línea:Ver este registro en EBSCOhost
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      dt: 9/18/2025
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      pub: Wiley-Blackwell
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        atl: Acceptability and Feasibility in Using Gamified Mobile Application for Working Memory Training in Older Adults.
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        au:
          Lai, Frank Ho-Yin
          Yip, Ben Chi-Bun
          Hai, Eddie Yip-Kuen
          Darling, Cath
          Man, David Wai-Kwong
          Wesley, Hannah
        affil: School of Communities and Education,, Faculty of Health and Wellbeing,, Northumbria University,, Newcastle upon Tyne, UK, northumbria.ac.uk
      sug:
        subj:
          Life Experiences In Old Age
          Gamification Psychosocial Factors
          Mobile Applications
          Computer Simulation
          Memory, Short Term In Old Age
          Rehabilitation, Cognitive In Old Age
          Sex Factors
          Age Factors
          Educational Status
          Social Class
          Human
          Hong Kong
          Funding Source
          Pilot Studies
          Qualitative Studies
          Semi-Structured Interview
          Focus Groups
          Aged
          Aged, 80 and Over
          Thematic Analysis
          Intention
          Emotions
          Personal Satisfaction
          Motivation
          Adaptation, Psychological
          Male
          Female
          Purposive Sample
          Structured Interview
          Audiorecording
          Coding
          Data Analysis Software
          Aged: 65+ years
          Aged, 80 & over
          Male
          Female
      ab: Background: The increasing adoption of mobile technologies among older adults presents new opportunities for cognitive health interventions. This study explores the acceptability and feasibility of a Cantonese‐language gamified mobile application, Challenges in Town, designed to support cognitive training through real‐life simulations. Grounded in the Technology Acceptance Model (TAM), the research investigates how gender, age, education and socioeconomic status influence older adults' engagement with the app. Method: A qualitative methodology was employed, involving 18 semistructured interviews and two focus groups with 20 participants aged 66–85 years in Hong Kong. Thematic analysis was conducted using TAM constructs: perceived usefulness (PU), perceived ease of use (PEU), attitude towards use (ATU) and behavioural intention to use (BIU). Stratified analysis provided insights into demographic‐specific experiences. Results: Findings revealed high acceptability, with participants reporting cognitive benefits, emotional satisfaction and motivation to continue use. Younger and more tech‐savvy users adapted quickly, while older participants required initial support but expressed satisfaction postadaptation. Gendered differences emerged, with men valuing cognitive challenge and women emphasising practical memory support. Educational and socioeconomic backgrounds influenced expectations and perceived utility. Discussion and Conclusion: The study highlights the importance of user‐centred design, including intuitive navigation, customizable features and family‐assisted onboarding. While TAM provided a useful framework, emergent themes such as family support and intergenerational support, and emotional engagement and social dimensions suggest the need for broader models. These findings inform the development of inclusive digital tools that promote cognitive well‐being in ageing populations.
      pubtype: Academic Journal
      doctype:
        research
        tables/charts
        Journal Article
      ougenre: Article
    language: English
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