Acceptability and Feasibility in Using Gamified Mobile Application for Working Memory Training in Older Adults.
Background: The increasing adoption of mobile technologies among older adults presents new opportunities for cognitive health interventions. This study explores the acceptability and feasibility of a Cantonese‐language gamified mobile application, Challenges in Town, designed to support cognitive tr...
| Publicado en: | Health & Social Care in the Community Vol. 2025; pp. 1 - 15 |
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| Autores principales: | , , , , , |
| Formato: | research tables/charts Journal Article |
| Publicado: |
Wiley-Blackwell
9/18/2025
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=ccm&AN=188067732&site=ehost-live header: @attributes: shortDbName: ccm uiTerm: 188067732 longDbName: CINAHL Complete uiTag: AN controlInfo: bkinfo: dissinfo: jinfo: jid: 09660410 EVX jtl: Health & Social Care in the Community issn: 09660410 maglogo: Y pubinfo: dt: 9/18/2025 vid: 2025 pid: 480 pub: Wiley-Blackwell place: Malden, Massachusetts artinfo: ui: 188067732 188067732 188067732 10.1155/hsc/9925547 188067732 ppf: 1 ppct: 14 formats: fmt: – @attributes: type: T – @attributes: type: C – @attributes: type: P tig: atl: Acceptability and Feasibility in Using Gamified Mobile Application for Working Memory Training in Older Adults. aug: au: Lai, Frank Ho-Yin Yip, Ben Chi-Bun Hai, Eddie Yip-Kuen Darling, Cath Man, David Wai-Kwong Wesley, Hannah affil: School of Communities and Education,, Faculty of Health and Wellbeing,, Northumbria University,, Newcastle upon Tyne, UK, northumbria.ac.uk sug: subj: Life Experiences In Old Age Gamification Psychosocial Factors Mobile Applications Computer Simulation Memory, Short Term In Old Age Rehabilitation, Cognitive In Old Age Sex Factors Age Factors Educational Status Social Class Human Hong Kong Funding Source Pilot Studies Qualitative Studies Semi-Structured Interview Focus Groups Aged Aged, 80 and Over Thematic Analysis Intention Emotions Personal Satisfaction Motivation Adaptation, Psychological Male Female Purposive Sample Structured Interview Audiorecording Coding Data Analysis Software Aged: 65+ years Aged, 80 & over Male Female ab: Background: The increasing adoption of mobile technologies among older adults presents new opportunities for cognitive health interventions. This study explores the acceptability and feasibility of a Cantonese‐language gamified mobile application, Challenges in Town, designed to support cognitive training through real‐life simulations. Grounded in the Technology Acceptance Model (TAM), the research investigates how gender, age, education and socioeconomic status influence older adults' engagement with the app. Method: A qualitative methodology was employed, involving 18 semistructured interviews and two focus groups with 20 participants aged 66–85 years in Hong Kong. Thematic analysis was conducted using TAM constructs: perceived usefulness (PU), perceived ease of use (PEU), attitude towards use (ATU) and behavioural intention to use (BIU). Stratified analysis provided insights into demographic‐specific experiences. Results: Findings revealed high acceptability, with participants reporting cognitive benefits, emotional satisfaction and motivation to continue use. Younger and more tech‐savvy users adapted quickly, while older participants required initial support but expressed satisfaction postadaptation. Gendered differences emerged, with men valuing cognitive challenge and women emphasising practical memory support. Educational and socioeconomic backgrounds influenced expectations and perceived utility. Discussion and Conclusion: The study highlights the importance of user‐centred design, including intuitive navigation, customizable features and family‐assisted onboarding. While TAM provided a useful framework, emergent themes such as family support and intergenerational support, and emotional engagement and social dimensions suggest the need for broader models. These findings inform the development of inclusive digital tools that promote cognitive well‐being in ageing populations. pubtype: Academic Journal doctype: research tables/charts Journal Article ougenre: Article language: English refInfo: holdings: @attributes: islocal: N |
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