Acceptability and Feasibility in Using Gamified Mobile Application for Working Memory Training in Older Adults.

Background: The increasing adoption of mobile technologies among older adults presents new opportunities for cognitive health interventions. This study explores the acceptability and feasibility of a Cantonese‐language gamified mobile application, Challenges in Town, designed to support cognitive tr...

Descripción completa

Detalles Bibliográficos
Publicado en:Health & Social Care in the Community Vol. 2025; pp. 1 - 15
Autores principales: Lai, Frank Ho-Yin, Yip, Ben Chi-Bun, Hai, Eddie Yip-Kuen, Darling, Cath, Man, David Wai-Kwong, Wesley, Hannah
Formato: research tables/charts Journal Article
Publicado: Wiley-Blackwell 9/18/2025
Acceso en línea:Ver este registro en EBSCOhost