Gamification as Pedagogical Innovation: Evaluating the Story Cube Approach to Reduce English-speaking Anxiety.

This study aims to design, develop, and evaluate a gamified instructional tool Story Cube to reduce English-speaking anxiety among primary Tamil school students in Malaysia. Using a Design and Development Research (DDR) approach (Richey & Klein, 2013), data were gathered from interviews and focus gr...

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Detalles Bibliográficos
Publicado en:Pertanika Journal of Social Sciences & Humanities Vol. 34; no. 1; pp. 401 - 414
Autores principales: Subramaniam, Vijayaletchumy, Gokilavani, Sultan, Mohamed Thariq Hameed
Formato: Artículo
Publicado: Universiti Putra Malaysia Feb2026
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Acceso en línea:Ver este registro en EBSCOhost