Gamification as Pedagogical Innovation: Evaluating the Story Cube Approach to Reduce English-speaking Anxiety.
This study aims to design, develop, and evaluate a gamified instructional tool Story Cube to reduce English-speaking anxiety among primary Tamil school students in Malaysia. Using a Design and Development Research (DDR) approach (Richey & Klein, 2013), data were gathered from interviews and focus gr...
| Publicado en: | Pertanika Journal of Social Sciences & Humanities Vol. 34; no. 1; pp. 401 - 414 |
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| Autores principales: | , , |
| Formato: | Artículo |
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Universiti Putra Malaysia
Feb2026
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=hlh&AN=192242550&site=ehost-live header: @attributes: shortDbName: hlh uiTerm: 192242550 longDbName: Humanities International Complete uiTag: AN controlInfo: bkinfo: jinfo: jid: 01287702 TKQ jtl: Pertanika Journal of Social Sciences & Humanities issn: 01287702 maglogo: N pubinfo: dt: Feb2026 vid: 34 iid: 1 pid: 20751 pub: Universiti Putra Malaysia artinfo: ui: 192242550 10.47836/pjssh.34.1.20 ppf: 401 ppct: 13 formats: fmt: @attributes: type: P size: 2.1MB tig: atl: Gamification as Pedagogical Innovation: Evaluating the Story Cube Approach to Reduce English-speaking Anxiety. aug: au: Subramaniam, Vijayaletchumy Gokilavani Sultan, Mohamed Thariq Hameed affil: Department of Foreign Language, Faculty of Modern Language and Communication, Universiti Putra Malaysia, 43400 UPM Serdang, Selangor Darul Ehsan, Malaysia Department of Malay Language, Faculty of Modern Language and Communication, Universiti Putra Malaysia, 43400 UPM Serdang, Selangor Darul Ehsan, Malaysia Department of Aerospace Engineering, Faculty of Engineering, Universiti Putra Malaysia, 43400 UPM Serdang, Selangor Darul Ehsan, Malaysia Universiti Putra Malaysia Press, Universiti Putra Malaysia, 43400 UPM Serdang, Selangor Darul Ehsan, Malaysia su: Gamification Speech anxiety Educational games Multilingual education Instructional innovations Students Design research Malaysia sug: subj: Malaysia Gamification Speech anxiety Educational games Multilingual education Instructional innovations Students Design research keyword: Design-based research (DBR) educational innovation English language anxiety gamification in education language learning anxiety speaking skills story cube intervention vernacular Tamil schools ab: This study aims to design, develop, and evaluate a gamified instructional tool Story Cube to reduce English-speaking anxiety among primary Tamil school students in Malaysia. Using a Design and Development Research (DDR) approach (Richey & Klein, 2013), data were gathered from interviews and focus groups with English teachers and SISC+ officers in Tamil schools. The iterative process involved analysis, design, development, and implementation phases, with thematic analysis conducted to identify key patterns in teachers' and officers' perceptions. Results revealed that students often avoid speaking lessons due to fear, anxiety, and lack of engaging activities. Teachers emphasised the need for tools that are interactive, student-centred, and sustainable. Features such as gamified elements (points, scores, competition) and storytelling components were identified as crucial in reducing speaking anxiety. Teachers highlighted that "Story Cube" can provide a safe, motivating, and non-threatening environment for speaking practice. The findings suggest that gamified interventions can complement existing teaching practices, enhance student motivation, and address the persistent issue of English-speaking anxiety in vernacular schools. This study contributes to the limited body of literature on anxiety reduction in Tamil vernacular schools and introduces a contextually relevant, teacherinformed gamified solution that may be adapted in other multilingual educational settings. pubtype: Academic Journal doctype: Article src: R language: English refInfo: copyright: @attributes: flag: Y custom: Copyright of Pertanika Journal of Social Sciences & Humanities is the property of Universiti Putra Malaysia and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. item: Pertanika Journal of Social Sciences & Humanities holder: Universiti Putra Malaysia dt: @attributes: year: 2026 holdings: @attributes: islocal: N |
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