Pigeons, portals, and Pacman: Insightful problem solving and navigation using a touchscreen video game.
Video games have been used in several studies to investigate problem solving. We present empirical findings from a redesigned touchscreen navigation "grid‐world" procedure resembling the classic video game PacMan (hereafter, "pacman") played by pigeons. Our objective was to develop a procedure to st...
| Published in: | Journal of the Experimental Analysis of Behavior Vol. 125; no. 2; pp. 1 - 25 |
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| Main Authors: | , , , |
| Format: | Article |
| Published: |
Wiley-Blackwell
Mar2026
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| Subjects: | |
| Online Access: | View this record in EBSCOhost |