EFFECT OF IMMERSIVE VIRTUAL REALITY MODULE ON SOCIAL DYNAMICS OF SECONDARY SCHOOL STUDENTS: AN EXPERIMENTAL STUDY.
This study investigated the effectiveness of a 3 weeks Educational VR intervention aimed to find out the effect on social Dynamics of secondary school students. A Quasi-experimental pretest--post-test design was conducted with a sample of 50 Secondary School students. Six dimensions were assessed: p...
| Publicado en: | Scientific Culture Vol. 12; no. 5 Part 1; pp. 615 - 624 |
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| Autores principales: | , |
| Formato: | Artículo |
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University of the Aegean
2026
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=hlh&AN=193975218&site=ehost-live header: @attributes: shortDbName: hlh uiTerm: 193975218 longDbName: Humanities International Complete uiTag: AN controlInfo: bkinfo: jinfo: jid: 24080071 I6HU jtl: Scientific Culture issn: 24080071 maglogo: N pubinfo: dt: 2026 vid: 12 iid: 5 Part 1 pid: 47715 pub: University of the Aegean artinfo: ui: 193975218 10.5281/zenodo.20046830 ppf: 615 ppct: 9 formats: tig: atl: EFFECT OF IMMERSIVE VIRTUAL REALITY MODULE ON SOCIAL DYNAMICS OF SECONDARY SCHOOL STUDENTS: AN EXPERIMENTAL STUDY. aug: au: Ali, Faryal Singh, Neetu affil: Research Scholar, Department of Education, University of Lucknow, Lucknow-226007, Uttar Pradesh, India Associate Professor, Department of Education, University of Lucknow, Lucknow-226007, Uttar Pradesh, India su: Social dynamics Educational intervention Secondary school students Community involvement Teams in the workplace Leadership Shared virtual environments Communicative competence sug: subj: Social dynamics Educational intervention Secondary school students Community involvement Teams in the workplace Leadership Shared virtual environments Communicative competence keyword: Desktop Based Quasi-Experimental Design Effect Size Immersive Learning Innovative Trends in Education Social Dynamics Virtual Reality ab: This study investigated the effectiveness of a 3 weeks Educational VR intervention aimed to find out the effect on social Dynamics of secondary school students. A Quasi-experimental pretest--post-test design was conducted with a sample of 50 Secondary School students. Six dimensions were assessed: peer interaction, participation and engagement, teamwork and collaboration, communication skills, leadership and initiative, including their overall performance. In this study, Immersive learning VR module was used as an intervention to know the effect in their social dynamics. Paired-samples t tests were conducted to examine differences between pre-intervention and post-intervention scores. The data analysis confirmed significant progress based on statistical testing across all measured domains (all p < .001). The overall mean score increased from M = 2.98 (SD = 0.30) at pretest to M = 3.96 (SD = 0.34) at post-test, representing a 33% improvement with an exceptionally large effect size (d = 3.02). Among the individual dimensions, teamwork and collaboration demonstrated the largest gain (ΔM = 1.28, d = 2.27), followed by participation and engagement (ΔM = 0.98, d = 1.91) and leadership and initiative (ΔM = 1.01, d = 1.75). Communication skills (ΔM = 0.79, d = 1.55) and peer interaction (ΔM = 0.78, d = 1.33) also showed substantial improvements. The absence of zero within the confidence intervals suggests that the observed differences are trustworthy. Large and consistent effects across every domain show that the intervention contributed to comprehensive progress rather than limited outcomes. Despite not having a control group to confirm causality, the large and consistent results suggest that the intervention had significant real-world relevance. The findings suggest that structured, short-duration interventions are practical approaches to strengthening students' participation, leadership qualities, collaboration, and social skills at the secondary level. pubtype: Academic Journal doctype: Article src: R language: English refInfo: copyright: @attributes: flag: Y dt: @attributes: year: 2026 holdings: @attributes: islocal: N |
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