A systematic review on the integration of gamified pedagogy in computer-supported collaborative learning.

The integration of gamified learning and collaborative learning has led to the emergence of a growing field known as Gamified Collaborative Learning (GCL), which effectively addresses the challenges associated with students' lack of motivation and participation in computer-supported collaborative le...

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Bibliographic Details
Published in:Behaviour & Information Technology Vol. 45; no. 12; pp. 2912 - 2928
Main Authors: Li, Xiuhan, Zhang, Ying, Zhang, Xiaoman, Zhou, Hui, Yang, Yuqin
Format: pictorial research systematic review tables/charts Journal Article
Published: Taylor & Francis Ltd Aug2026
Online Access:View this record in EBSCOhost
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Summary:The integration of gamified learning and collaborative learning has led to the emergence of a growing field known as Gamified Collaborative Learning (GCL), which effectively addresses the challenges associated with students' lack of motivation and participation in computer-supported collaborative learning (CSCL). In this paper, we conducted a systematic literature review on GCL from 2014 to 2024. This study provides a comprehensive overview of the current state of research in GCL and identifies key trends and gaps. The search using these terms identified 82 papers reporting empirical evidence about the design, implementation, and outcomes of GCL. The findings reveal that GCL is linked to an enhancement of affective, cognitive, behavioural, social outcomes in CSCL. The notable effects of gamified pedagogies are to enhance group cohesion and members' responsibility and motivation in CSCL.