A systematic review on the integration of gamified pedagogy in computer-supported collaborative learning.

The integration of gamified learning and collaborative learning has led to the emergence of a growing field known as Gamified Collaborative Learning (GCL), which effectively addresses the challenges associated with students' lack of motivation and participation in computer-supported collaborative le...

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Published in:Behaviour & Information Technology Vol. 45; no. 12; pp. 2912 - 2928
Main Authors: Li, Xiuhan, Zhang, Ying, Zhang, Xiaoman, Zhou, Hui, Yang, Yuqin
Format: pictorial research systematic review tables/charts Journal Article
Published: Taylor & Francis Ltd Aug2026
Online Access:View this record in EBSCOhost
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      jtl: Behaviour & Information Technology
      issn: 0144929X
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      dt: Aug2026
      vid: 45
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      pub: Taylor & Francis Ltd
      place: Philadelphia, Pennsylvania
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        10.1080/0144929X.2025.2601077
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        atl: A systematic review on the integration of gamified pedagogy in computer-supported collaborative learning.
      aug:
        au:
          Li, Xiuhan
          Zhang, Ying
          Zhang, Xiaoman
          Zhou, Hui
          Yang, Yuqin
        affil: Hubei Key Laboratory of Digital Education, Faculty of Artificial Intelligence in Education, Central China Normal University, Wuhan, People's Republic of China
      sug:
        subj:
          Gamification
          Computer-Assisted Instruction
          Problem-Based Learning
          Cooperative Behavior
          Motivation
          Human
          Systematic Review
          ERIC Database
          Students
          Educational Technology
          Education, Interdisciplinary
          Program Evaluation
          Augmented Reality
          Artificial Intelligence
          Data Analysis Software
          Descriptive Statistics
          Funding Source
      ab: The integration of gamified learning and collaborative learning has led to the emergence of a growing field known as Gamified Collaborative Learning (GCL), which effectively addresses the challenges associated with students' lack of motivation and participation in computer-supported collaborative learning (CSCL). In this paper, we conducted a systematic literature review on GCL from 2014 to 2024. This study provides a comprehensive overview of the current state of research in GCL and identifies key trends and gaps. The search using these terms identified 82 papers reporting empirical evidence about the design, implementation, and outcomes of GCL. The findings reveal that GCL is linked to an enhancement of affective, cognitive, behavioural, social outcomes in CSCL. The notable effects of gamified pedagogies are to enhance group cohesion and members' responsibility and motivation in CSCL.
      pubtype: Academic Journal
      doctype:
        pictorial
        research
        systematic review
        tables/charts
        Journal Article
      ougenre: Article
    language: English
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