A systematic review on the integration of gamified pedagogy in computer-supported collaborative learning.
The integration of gamified learning and collaborative learning has led to the emergence of a growing field known as Gamified Collaborative Learning (GCL), which effectively addresses the challenges associated with students' lack of motivation and participation in computer-supported collaborative le...
| Published in: | Behaviour & Information Technology Vol. 45; no. 12; pp. 2912 - 2928 |
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| Main Authors: | , , , , |
| Format: | pictorial research systematic review tables/charts Journal Article |
| Published: |
Taylor & Francis Ltd
Aug2026
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| Online Access: | View this record in EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=ccm&AN=195656422&site=ehost-live header: @attributes: shortDbName: ccm uiTerm: 195656422 longDbName: CINAHL Complete uiTag: AN controlInfo: bkinfo: dissinfo: jinfo: jid: 0144929X B6Q jtl: Behaviour & Information Technology issn: 0144929X maglogo: Y pubinfo: dt: Aug2026 vid: 45 iid: 12 pid: 377 pub: Taylor & Francis Ltd place: Philadelphia, Pennsylvania artinfo: ui: 195656422 190294940 195656422 195656422 10.1080/0144929X.2025.2601077 195656422 ppf: 2912 ppct: 16 formats: tig: atl: A systematic review on the integration of gamified pedagogy in computer-supported collaborative learning. aug: au: Li, Xiuhan Zhang, Ying Zhang, Xiaoman Zhou, Hui Yang, Yuqin affil: Hubei Key Laboratory of Digital Education, Faculty of Artificial Intelligence in Education, Central China Normal University, Wuhan, People's Republic of China sug: subj: Gamification Computer-Assisted Instruction Problem-Based Learning Cooperative Behavior Motivation Human Systematic Review ERIC Database Students Educational Technology Education, Interdisciplinary Program Evaluation Augmented Reality Artificial Intelligence Data Analysis Software Descriptive Statistics Funding Source ab: The integration of gamified learning and collaborative learning has led to the emergence of a growing field known as Gamified Collaborative Learning (GCL), which effectively addresses the challenges associated with students' lack of motivation and participation in computer-supported collaborative learning (CSCL). In this paper, we conducted a systematic literature review on GCL from 2014 to 2024. This study provides a comprehensive overview of the current state of research in GCL and identifies key trends and gaps. The search using these terms identified 82 papers reporting empirical evidence about the design, implementation, and outcomes of GCL. The findings reveal that GCL is linked to an enhancement of affective, cognitive, behavioural, social outcomes in CSCL. The notable effects of gamified pedagogies are to enhance group cohesion and members' responsibility and motivation in CSCL. pubtype: Academic Journal doctype: pictorial research systematic review tables/charts Journal Article ougenre: Article language: English refInfo: holdings: @attributes: islocal: N |
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