GAMES FOR SCIENCE AND ENGINEERING EDUCATION.

The article discusses the use of video games to teach science and engineering in American colleges. The United States has a relatively small percentage of engineering graduates compared to other developing nations, a statistic that is attributed to the perception that science and engineering is a bo...

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Publicado en:Communications of the ACM Vol. 50; no. 7; pp. 30 - 36
Autor principal: Mayo, Merrilea J.
Formato: Artículo
Publicado: Association for Computing Machinery Jul2007
Materias:
Acceso en línea:Ver este registro en EBSCOhost
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        atl: GAMES FOR SCIENCE AND ENGINEERING EDUCATION.
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        au: Mayo, Merrilea J.
        affil: Director, Government-University-Industry Research Roundtable, The National Academies, Washington, D.C.
      su:
        Engineering education
        Electronic games
        Video games
        Educational technology
        Computer assisted instruction
        Educational innovations
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        subj:
          Engineering education
          Electronic games
          Video games
          Educational technology
          Computer assisted instruction
          Educational innovations
      ab: The article discusses the use of video games to teach science and engineering in American colleges. The United States has a relatively small percentage of engineering graduates compared to other developing nations, a statistic that is attributed to the perception that science and engineering is a boring course of study. The author suggests that this perception can be changed if computer programs are used to teach the topics in kindergarten through grade twelve, encouraging more students to continue the studies in college.
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      src: R
    language: English
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