Art Games and Learning Problems — or, What Does a Tall, Courageous, Prickly Ear Look Like?

The article reports on the significance of games towards the development of special education programs and towards education in general. The author argues that gaming as a learning process has been utilized among schools; however, its utilization in so far as the art curriculum is concerned has been...

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Detalles Bibliográficos
Publicado en:Art Education Vol. 32; no. 1; pp. 17 - 20
Autores principales: Cardinale, Robert L., Andreson, Frances E.
Formato: Artículo
Publicado: Taylor & Francis Ltd Jan79
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Acceso en línea:Ver este registro en EBSCOhost
Descripción
Sumario:The article reports on the significance of games towards the development of special education programs and towards education in general. The author argues that gaming as a learning process has been utilized among schools; however, its utilization in so far as the art curriculum is concerned has been less frequent. One of the reason is that art learning in itself is motivating enough for the student so much so that a game format is rarely necessary. According to the author, there are plenty of valuable learning experiences which could be derived from art games. Likewise, he stresses that the value of art games is due to its tightly structured design.