Art Games and Learning Problems — or, What Does a Tall, Courageous, Prickly Ear Look Like?
The article reports on the significance of games towards the development of special education programs and towards education in general. The author argues that gaming as a learning process has been utilized among schools; however, its utilization in so far as the art curriculum is concerned has been...
| Publicado en: | Art Education Vol. 32; no. 1; pp. 17 - 20 |
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| Autores principales: | , |
| Formato: | Artículo |
| Publicado: |
Taylor & Francis Ltd
Jan79
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=hlh&AN=26613618&site=ehost-live header: @attributes: shortDbName: hlh uiTerm: 26613618 longDbName: Humanities International Complete uiTag: AN controlInfo: bkinfo: jinfo: jid: 00043125 ARE jtl: Art Education issn: 00043125 maglogo: N pubinfo: dt: Jan79 vid: 32 iid: 1 pid: 377 pub: Taylor & Francis Ltd artinfo: ui: 26613618 10.2307/3192338 ppf: 17 ppct: 3 formats: tig: atl: Art Games and Learning Problems — or, What Does a Tall, Courageous, Prickly Ear Look Like? aug: au: Cardinale, Robert L. Andreson, Frances E. affil: Assistant Professor of Art, University of Arizona, Tucson, Arizona Professor of Art, Illinois State University, Normal Illinois su: Games in art education Education Academic achievement Games Amusements Entertaining Educational games Activity programs in education Learning sug: subj: Games in art education Education Academic achievement Games Amusements Entertaining Educational games Activity programs in education Learning ab: The article reports on the significance of games towards the development of special education programs and towards education in general. The author argues that gaming as a learning process has been utilized among schools; however, its utilization in so far as the art curriculum is concerned has been less frequent. One of the reason is that art learning in itself is motivating enough for the student so much so that a game format is rarely necessary. According to the author, there are plenty of valuable learning experiences which could be derived from art games. Likewise, he stresses that the value of art games is due to its tightly structured design. pubtype: Academic Journal doctype: Article src: R language: English refInfo: copyright: @attributes: flag: Y dt: @attributes: year: 1979 holdings: @attributes: islocal: N |
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