A Practical Paradigm and Platform for Video-Based Human-Computer Interaction.
The article presents a theoretical model and technological platform for video-based human-computer interfacing. Issues of increased computational ability in computer technology are contrasted with standard input-output structures in data entry. The traditional visual interaction cues (VIC) paradigm...
| Publicado en: | Computer (00189162) Vol. 41; no. 5; pp. 48 - 56 |
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| Autores principales: | , , , |
| Formato: | Artículo |
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IEEE
May2008
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| Materias: | |
| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=hlh&AN=32015170&site=ehost-live header: @attributes: shortDbName: hlh uiTerm: 32015170 longDbName: Humanities International Complete uiTag: AN controlInfo: bkinfo: jinfo: jid: 00189162 PUT jtl: Computer (00189162) issn: 00189162 maglogo: N pubinfo: dt: May2008 vid: 41 iid: 5 pid: 13605 pub: IEEE artinfo: ui: 32015170 10.1109/MC.2008.141 ppf: 48 ppct: 8 formats: tig: atl: A Practical Paradigm and Platform for Video-Based Human-Computer Interaction. aug: au: Corso, Jason J. Guangqi Ye Burschka, Darius Hager, Gregory D. affil: Assistant Professor of Computer Science and Engineering, University at Buffalo, State University of New York. Associate Professor of Computer Science, Technische Universität München. Professor of Computer Science, Johns Hopkins University. su: Human-computer interaction Natural language processing User interfaces Computer input-output equipment Video processing Systems design Technological innovations Information processing sug: subj: Human-computer interaction Natural language processing User interfaces Computer input-output equipment Video processing Systems design Technological innovations Information processing ab: The article presents a theoretical model and technological platform for video-based human-computer interfacing. Issues of increased computational ability in computer technology are contrasted with standard input-output structures in data entry. The traditional visual interaction cues (VIC) paradigm is described along with the additional implementation of a 4-dimensional touchpad video input platform to bypass conventional interface restrictions. Challenges facing the combined system, including geometric calibration, foreground segmentation, gesture recognition, and the development of a gesture language are each addressed. pubtype: Academic Journal doctype: Article src: R language: English refInfo: copyright: @attributes: flag: Y dt: @attributes: year: 2008 holdings: @attributes: islocal: N |
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