A Practical Paradigm and Platform for Video-Based Human-Computer Interaction.

The article presents a theoretical model and technological platform for video-based human-computer interfacing. Issues of increased computational ability in computer technology are contrasted with standard input-output structures in data entry. The traditional visual interaction cues (VIC) paradigm...

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Publicado en:Computer (00189162) Vol. 41; no. 5; pp. 48 - 56
Autores principales: Corso, Jason J., Guangqi Ye, Burschka, Darius, Hager, Gregory D.
Formato: Artículo
Publicado: IEEE May2008
Materias:
Acceso en línea:Ver este registro en EBSCOhost
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        10.1109/MC.2008.141
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        atl: A Practical Paradigm and Platform for Video-Based Human-Computer Interaction.
      aug:
        au:
          Corso, Jason J.
          Guangqi Ye
          Burschka, Darius
          Hager, Gregory D.
        affil:
          Assistant Professor of Computer Science and Engineering, University at Buffalo, State University of New York.
          Associate Professor of Computer Science, Technische Universität München.
          Professor of Computer Science, Johns Hopkins University.
      su:
        Human-computer interaction
        Natural language processing
        User interfaces
        Computer input-output equipment
        Video processing
        Systems design
        Technological innovations
        Information processing
      sug:
        subj:
          Human-computer interaction
          Natural language processing
          User interfaces
          Computer input-output equipment
          Video processing
          Systems design
          Technological innovations
          Information processing
      ab: The article presents a theoretical model and technological platform for video-based human-computer interfacing. Issues of increased computational ability in computer technology are contrasted with standard input-output structures in data entry. The traditional visual interaction cues (VIC) paradigm is described along with the additional implementation of a 4-dimensional touchpad video input platform to bypass conventional interface restrictions. Challenges facing the combined system, including geometric calibration, foreground segmentation, gesture recognition, and the development of a gesture language are each addressed.
      pubtype: Academic Journal
      doctype: Article
      src: R
    language: English
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