Who Needs a Publisher or a Retailer or a Marketer?

The article discusses the emergence of distribution platforms that enable creators of digital content to transact directly with their audiences. Developers of software for Apple Inc.'s iPhone can sell their wares directly to customers from an Apple Web site and retain a majority of the proceeds. Dev...

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Publicado en:Computer (00189162) Vol. 42; no. 2; pp. 103 - 106
Autor principal: Swain, Chris
Formato: Artículo
Publicado: IEEE Feb2009
Materias:
Acceso en línea:Ver este registro en EBSCOhost
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        atl: Who Needs a Publisher or a Retailer or a Marketer?
      aug:
        au: Swain, Chris
        affil: Game designer and Assistant Professor of interactive media at the USC School of Cinematic Arts.
      su:
        Electronic commerce
        Computer software
        Xbox video games
        iPhone (Smartphone)
        Apple Inc.
        Microsoft Corp.
      sug:
        subj:
          Electronic commerce
          Computer software
          Xbox video games
          iPhone (Smartphone)
          Apple Inc.
          Microsoft Corp.
      ab: The article discusses the emergence of distribution platforms that enable creators of digital content to transact directly with their audiences. Developers of software for Apple Inc.'s iPhone can sell their wares directly to customers from an Apple Web site and retain a majority of the proceeds. Developers of games for Microsoft Corp.'s Xbox Live Community Games system similarly enjoy a favorable split of revenues. This mode of commerce creates opportunities for developers, but is also apt to produce clutter in the marketplace.
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    language: English
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