Designing environmental campaigns by using agent-based simulations: Strategies for changing environmental attitudes.

Agent-based computer simulation was used to create artificial communities in which each individual was constructed according to the principles of the elaboration likelihood model of Petty and Cacioppo [1986. The elaboration likelihood model of persuasion. In: Berkowitz, L. (Ed.), Advances in Experim...

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Detalles Bibliográficos
Publicado en:Journal of Environmental Management Vol. 88; no. 4; pp. 805 - 817
Autores principales: Mosler, Hans-Joachim, Martens, Thomas
Formato: Artículo
Publicado: Academic Press Inc. September 2008
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Acceso en línea:Ver este registro en EBSCOhost
Descripción
Sumario:Agent-based computer simulation was used to create artificial communities in which each individual was constructed according to the principles of the elaboration likelihood model of Petty and Cacioppo [1986. The elaboration likelihood model of persuasion. In: Berkowitz, L. (Ed.), Advances in Experimental Social Psychology. Academic Press, New York, NY, pp. 123-205]. Campaigning strategies and community characteristics were varied systematically to understand and test their impact on attitudes towards environmental protection. The results show that strong arguments influence a green (environmentally concerned) population with many contacts most effectively, while peripheral cues have the greatest impact on a non-green population with fewer contacts. Overall, deeper information scrutiny increases the impact of strong arguments but is especially important for convincing green populations. Campaigns involving person-to-person communication are superior to mass-media campaigns because they can be adapted to recipients' characteristics. Copyright (c) 2008 Elsevier Ltd.