A virtual pattern generator for designing motor behavior tasks.

A description of the hardware and software used to create movement patterns that differ spatially and temporally is explained. These tasks are presented to participants using a virtual pattern generator. Reprinted by permission of the publisher, 1996.

Bibliographic Details
Published in:Perceptual & Motor Skills Vol. 82; pp. 64 - 67
Main Authors: Del Rey, Patricia, Simpson, Kathy J., Lapena, D. Chito
Format: Article
Published: Ammons Scientific, Ltd. February 1996
Subjects:
Online Access:View this record in EBSCOhost