A virtual pattern generator for designing motor behavior tasks.
A description of the hardware and software used to create movement patterns that differ spatially and temporally is explained. These tasks are presented to participants using a virtual pattern generator. Reprinted by permission of the publisher, 1996.
| Published in: | Perceptual & Motor Skills Vol. 82; pp. 64 - 67 |
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| Main Authors: | , , |
| Format: | Article |
| Published: |
Ammons Scientific, Ltd.
February 1996
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| Subjects: | |
| Online Access: | View this record in EBSCOhost |