Characterizing the Performance and Power Consumption of 3D Mobile Games.

A preliminary study using the Quake 3 and XRace games as benchmarks on three mainstream mobile system-on-chip architectures reveals that the geometry stage is the main bottleneck in 3D mobile games and confirms that game logic significantly affects power consumption.

Detalles Bibliográficos
Publicado en:Computer (00189162) Vol. 46; no. 4; pp. 76 - 83
Autores principales: Ma, Xiaohan, Deng, Zhigang, Dong, Mian, Zhong, Lin
Formato: Artículo
Publicado: IEEE Apr2013
Materias:
Acceso en línea:Ver este registro en EBSCOhost