Characterizing the Performance and Power Consumption of 3D Mobile Games.
A preliminary study using the Quake 3 and XRace games as benchmarks on three mainstream mobile system-on-chip architectures reveals that the geometry stage is the main bottleneck in 3D mobile games and confirms that game logic significantly affects power consumption.
| Publicado en: | Computer (00189162) Vol. 46; no. 4; pp. 76 - 83 |
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| Autores principales: | , , , |
| Formato: | Artículo |
| Publicado: |
IEEE
Apr2013
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| Materias: | |
| Acceso en línea: | Ver este registro en EBSCOhost |