Characterizing the Performance and Power Consumption of 3D Mobile Games.

A preliminary study using the Quake 3 and XRace games as benchmarks on three mainstream mobile system-on-chip architectures reveals that the geometry stage is the main bottleneck in 3D mobile games and confirms that game logic significantly affects power consumption.

Detalles Bibliográficos
Publicado en:Computer (00189162) Vol. 46; no. 4; pp. 76 - 83
Autores principales: Ma, Xiaohan, Deng, Zhigang, Dong, Mian, Zhong, Lin
Formato: Artículo
Publicado: IEEE Apr2013
Materias:
Acceso en línea:Ver este registro en EBSCOhost
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        atl: Characterizing the Performance and Power Consumption of 3D Mobile Games.
      aug:
        au:
          Ma, Xiaohan
          Deng, Zhigang
          Dong, Mian
          Zhong, Lin
        affil:
          University of Houston
          Rice University
      su:
        Consumption (Economics)
        Mobile games
        Benchmarking (Management)
        Integrated circuits
        Research
      sug:
        subj:
          Consumption (Economics)
          Mobile games
          Benchmarking (Management)
          Integrated circuits
          Research
      keyword:
        3D graphics
        Computer graphics
        energy characterization
        Games
        Graphics processing unit
        Mobile communication
        mobile games
        performance analysis
        Power demand
        smartphones
        Three dimensional displays
      ab: A preliminary study using the Quake 3 and XRace games as benchmarks on three mainstream mobile system-on-chip architectures reveals that the geometry stage is the main bottleneck in 3D mobile games and confirms that game logic significantly affects power consumption.
      pubtype: Academic Journal
      doctype: Article
      src: R
    language: English
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