More Than Just Fun and Games: The Longitudinal Relationships Between Strategic Video Games, Self-Reported Problem Solving Skills, and Academic Grades.

Some researchers have proposed that video games possess good learning principles and may promote problem solving skills. Empirical research regarding this relationship, however, is limited. The goal of the presented study was to examine whether strategic video game play (i.e., role playing and strat...

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Publicado en:Journal of Youth & Adolescence Vol. 42; no. 7; pp. 1041 - 1053
Autores principales: Adachi, Paul, Willoughby, Teena
Formato: Artículo
Publicado: Springer Nature Jul2013
Materias:
Acceso en línea:Ver este registro en EBSCOhost
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      dt: Jul2013
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        10.1007/s10964-013-9913-9
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        au:
          Adachi, Paul
          Willoughby, Teena
        affil: Department of Psychology, Brock University, St. Catharines L2S 3A1 Canada
      su:
        Ontario
        Problem solving
        Psychology of parents
        Self-evaluation
        Adolescence
        Academic achievement evaluation
        Video game reviewing
        Chi-squared test
        Confidence intervals
        Probability theory
        Questionnaires
        Surveys
        Descriptive statistics
      sug:
        subj:
          Problem solving
          Psychology of parents
          Self-evaluation
          Adolescence
          Ontario
          Doll, Toy, and Game Manufacturing
          Academic achievement evaluation
          Video game reviewing
          Chi-squared test
          Confidence intervals
          Probability theory
          Questionnaires
          Surveys
          Descriptive statistics
      keyword:
        Academic performance
        Adolescent development
        Video games
        Academic performance
        Adolescent development
        Video games
      ab: Some researchers have proposed that video games possess good learning principles and may promote problem solving skills. Empirical research regarding this relationship, however, is limited. The goal of the presented study was to examine whether strategic video game play (i.e., role playing and strategy games) predicted self-reported problem solving skills among a sample of 1,492 adolescents (50.8 % female), over the four high school years. The results showed that more strategic video game play predicted higher self-reported problem solving skills over time than less strategic video game play. In addition, the results showed support for an indirect association between strategic video game play and academic grades, in that strategic video game play predicted higher self-reported problem solving skills, and, in turn, higher self-reported problem solving skills predicted higher academic grades. The novel findings that strategic video games promote self-reported problem solving skills and indirectly predict academic grades are important considering that millions of adolescents play video games every day.
      pubtype: Academic Journal
      doctype: Article
      src: R
    language: English
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