More Than Just Fun and Games: The Longitudinal Relationships Between Strategic Video Games, Self-Reported Problem Solving Skills, and Academic Grades.
Some researchers have proposed that video games possess good learning principles and may promote problem solving skills. Empirical research regarding this relationship, however, is limited. The goal of the presented study was to examine whether strategic video game play (i.e., role playing and strat...
| Publicado en: | Journal of Youth & Adolescence Vol. 42; no. 7; pp. 1041 - 1053 |
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| Autores principales: | , |
| Formato: | Artículo |
| Publicado: |
Springer Nature
Jul2013
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=ssf&AN=88060549&site=ehost-live header: @attributes: shortDbName: ssf uiTerm: 88060549 longDbName: Social Sciences Full Text (H.W. Wilson) uiTag: AN controlInfo: bkinfo: jinfo: jid: 00472891 JYA jtl: Journal of Youth & Adolescence issn: 00472891 maglogo: N pubinfo: dt: Jul2013 vid: 42 iid: 7 pid: 237 pub: Springer Nature artinfo: ui: 88060549 10.1007/s10964-013-9913-9 ppf: 1041 ppct: 12 formats: fmt: @attributes: type: P size: 404KB tig: atl: More Than Just Fun and Games: The Longitudinal Relationships Between Strategic Video Games, Self-Reported Problem Solving Skills, and Academic Grades. aug: au: Adachi, Paul Willoughby, Teena affil: Department of Psychology, Brock University, St. Catharines L2S 3A1 Canada su: Ontario Problem solving Psychology of parents Self-evaluation Adolescence Academic achievement evaluation Video game reviewing Chi-squared test Confidence intervals Probability theory Questionnaires Surveys Descriptive statistics sug: subj: Problem solving Psychology of parents Self-evaluation Adolescence Ontario Doll, Toy, and Game Manufacturing Academic achievement evaluation Video game reviewing Chi-squared test Confidence intervals Probability theory Questionnaires Surveys Descriptive statistics keyword: Academic performance Adolescent development Video games Academic performance Adolescent development Video games ab: Some researchers have proposed that video games possess good learning principles and may promote problem solving skills. Empirical research regarding this relationship, however, is limited. The goal of the presented study was to examine whether strategic video game play (i.e., role playing and strategy games) predicted self-reported problem solving skills among a sample of 1,492 adolescents (50.8 % female), over the four high school years. The results showed that more strategic video game play predicted higher self-reported problem solving skills over time than less strategic video game play. In addition, the results showed support for an indirect association between strategic video game play and academic grades, in that strategic video game play predicted higher self-reported problem solving skills, and, in turn, higher self-reported problem solving skills predicted higher academic grades. The novel findings that strategic video games promote self-reported problem solving skills and indirectly predict academic grades are important considering that millions of adolescents play video games every day. pubtype: Academic Journal doctype: Article src: R language: English refInfo: copyright: @attributes: flag: N holdings: @attributes: islocal: N |
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