Matching and mismatching between the pedagogical design principles of a math game and the actual practices of play.

Detalles Bibliográficos
Publicado en:Journal of Computer Assisted Learning Vol. 27; no. 1; pp. 90 - 103
Autores principales: Lindström, P., Gulz, A., Haake, M., Sjödén, B.
Formato: research tables/charts Journal Article
Publicado: Wiley-Blackwell Feb2011
Acceso en línea:Ver este registro en EBSCOhost
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        atl: Matching and mismatching between the pedagogical design principles of a math game and the actual practices of play.
      aug:
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          Lindström, P.
          Gulz, A.
          Haake, M.
          Sjödén, B.
        affil: Lund University Cognitive Science, Lund University, S-22200 Lund, Sweden
      sug:
        subj:
          Games
          Learning Environment
          Mathematics
          Teaching Methods
          Thinking
          Child
          Human
          Learning Methods
          Nonparticipant Observation
          Qualitative Studies
          Sweden
          Child: 6-12 years
      pubtype: Academic Journal
      doctype:
        research
        tables/charts
        Journal Article
      ougenre: Article
      ab:
    language: English
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