Sensors, programming and devices in Art Education sessions. One case in the context of primary education / Sensores, programación y dispositivos en sesiones de Educación Artística. Un caso en el contexto de Educación Primaria.

The pedagogical integration of computing is interesting in educational contexts based on the contributions of Seymour Papert and Wing’s concept of computational thinking. Integrating arts in education can lead to the design of activities using Scratch combined with devices. The main goal is to evalu...

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Publicado en:Culture & Education / Cultura y Educación Vol. 29; no. 2; pp. 350 - 385
Autores principales: Sáez-López, José-Manuel, Sevillano-García, María-Luisa
Formato: Artículo
Publicado: Sage Publications Inc. Jun2017
Materias:
Acceso en línea:Ver este registro en EBSCOhost
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      dt: Jun2017
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      pub: Sage Publications Inc.
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        atl: Sensors, programming and devices in Art Education sessions. One case in the context of primary education / Sensores, programación y dispositivos en sesiones de Educación Artística. Un caso en el contexto de Educación Primaria.
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          Sáez-López, José-Manuel
          Sevillano-García, María-Luisa
        affil: Universidad Nacional de Educación a Distancia (UNED)
      su:
        Primary education
        Social constructionism
        Interactive learning
        Student-centered learning
        Raspberry Pi
      sug:
        subj:
          Primary education
          Social constructionism
          Interactive learning
          Student-centered learning
          Raspberry Pi
      keyword:
        computational thinking
        interactive learning environment
        pedagogical issues
        primary education
        programming
        cuestiones pedagógicas
        educación primaria
        entorno de aprendizaje interactivo
        pensamiento computacional
        programación
        computational thinking
        interactive learning environment
        pedagogical issues
        primary education
        programming
        cuestiones pedagógicas
        educación primaria
        entorno de aprendizaje interactivo
        pensamiento computacional
        programación
      ab: The pedagogical integration of computing is interesting in educational contexts based on the contributions of Seymour Papert and Wing’s concept of computational thinking. Integrating arts in education can lead to the design of activities using Scratch combined with devices. The main goal is to evaluate the integration of computational thinking in art education making use of technological resources, sensor cards and minicomputers, with a student-centred pedagogical approach. This research assesses the results of a control group of 35 students and an experimental group of 109 students in four different schools, using Mann-Whitney’sU-test for independent samples assessing ‘Active Learning’, ‘computational concepts’ and ‘fun’ scales. Applying data triangulation, and consistent with design-based research, the results of interviews and focus groups reinforced the results obtained in the aforementioned test, providing validity to the study. There are advantages regarding student interest, motivation and commitment related to programming technologies in art and education, particularly pedagogical sessions with music. Handling devices, sensors and Raspberry Pi provides participating students with a factor of commitment and enthusiasm, with significant improvements. Working with coding and devices brings an additional advantage in the development of computational thinking and digital competence. The results show an increase in creativity and artistic competence related to the ability to create music from the activities and technological resources described in the technological intervention.
      pubtype: Academic Journal
      doctype: Article
      src: R
    language: English
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