Code before Content? Brogrammer Culture in Games and Electronic Literature.

Electronic literature exists at the intersection of the humanities, arts, and STEM: an acronym that itself defines a contested battleground of technical skills. The lack of diversity in STEM has received considerable scrutiny, and computer-related fields particularly suffer from a lack of diversity....

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Detalles Bibliográficos
Publicado en:Hyperrhiz no. 17; pp. 24 - 31
Autor principal: SALTER, ANASTASIA
Formato: Artículo
Publicado: Rhizomes: Cultural Studies in Emerging Knowledge Spring2017
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Acceso en línea:Ver este registro en EBSCOhost