Code before Content? Brogrammer Culture in Games and Electronic Literature.
Electronic literature exists at the intersection of the humanities, arts, and STEM: an acronym that itself defines a contested battleground of technical skills. The lack of diversity in STEM has received considerable scrutiny, and computer-related fields particularly suffer from a lack of diversity....
| Publicado en: | Hyperrhiz no. 17; pp. 24 - 31 |
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| Formato: | Artículo |
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Rhizomes: Cultural Studies in Emerging Knowledge
Spring2017
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=hlh&AN=127504241&site=ehost-live header: @attributes: shortDbName: hlh uiTerm: 127504241 longDbName: Humanities International Complete uiTag: AN controlInfo: bkinfo: jinfo: jid: 15559351 B2BR jtl: Hyperrhiz issn: 15559351 maglogo: N pubinfo: dt: Spring2017 iid: 17 pid: 76225 pub: Rhizomes: Cultural Studies in Emerging Knowledge artinfo: ui: 127504241 10.20415/hyp/017.e02 ppf: 24 ppct: 7 formats: tig: atl: Code before Content? Brogrammer Culture in Games and Electronic Literature. aug: au: SALTER, ANASTASIA affil: University of Central Florida su: Hypertext literature Video games Computer programming sug: subj: Hypertext literature Video games Computer programming ab: Electronic literature exists at the intersection of the humanities, arts, and STEM: an acronym that itself defines a contested battleground of technical skills. The lack of diversity in STEM has received considerable scrutiny, and computer-related fields particularly suffer from a lack of diversity. Women earn only 18% of computer science degrees as of 2011 (Institute of Education Sciences 2012), and a self-study of the games industry found that women represent only 5% of programmers and 13% of designers (Gamasutra Salary Survey 2014). This has contributed to the rise of "brogrammer" culture in disciplines with strong computer science components, and with it a rhetorical collision of programming and hypermasculine machismo. Brogrammer culture is self-replicating: in technical disciplines, the association of code with masculinity and men's only spaces plays a pivotal role in reinforcing the status quo. Given this dramatic under-representation of women and nonbinary people in computer science disciplines, the privileging of code-driven and procedural works within the discourse of electronic literature is inherently gendered. The emergence of platforms friendly to non-coders (such as Twine) broadens participation in electronic literature and gaming spaces, but often such works are treated and labeled differently from code-driven and procedural works that occupy the same space. I argue that electronic literature communities must be aware of the gendered rhetoric and socialization surrounding code, and be vigilant against the tendency to value code (and, by extension, male-coded labor) over content when evaluating works in this form. pubtype: Academic Journal doctype: Article src: R language: English refInfo: copyright: @attributes: flag: Y dt: @attributes: year: 2017 holdings: @attributes: islocal: N |
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