Code before Content? Brogrammer Culture in Games and Electronic Literature.
Electronic literature exists at the intersection of the humanities, arts, and STEM: an acronym that itself defines a contested battleground of technical skills. The lack of diversity in STEM has received considerable scrutiny, and computer-related fields particularly suffer from a lack of diversity....
| Publicado en: | Hyperrhiz no. 17; pp. 24 - 31 |
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| Formato: | Artículo |
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Rhizomes: Cultural Studies in Emerging Knowledge
Spring2017
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| Acceso en línea: | Ver este registro en EBSCOhost |