Code before Content? Brogrammer Culture in Games and Electronic Literature.

Electronic literature exists at the intersection of the humanities, arts, and STEM: an acronym that itself defines a contested battleground of technical skills. The lack of diversity in STEM has received considerable scrutiny, and computer-related fields particularly suffer from a lack of diversity....

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Bibliographic Details
Published in:Hyperrhiz no. 17; pp. 24 - 31
Main Author: SALTER, ANASTASIA
Format: Article
Published: Rhizomes: Cultural Studies in Emerging Knowledge Spring2017
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Online Access:View this record in EBSCOhost