Code before Content? Brogrammer Culture in Games and Electronic Literature.
Electronic literature exists at the intersection of the humanities, arts, and STEM: an acronym that itself defines a contested battleground of technical skills. The lack of diversity in STEM has received considerable scrutiny, and computer-related fields particularly suffer from a lack of diversity....
| Published in: | Hyperrhiz no. 17; pp. 24 - 31 |
|---|---|
| Main Author: | |
| Format: | Article |
| Published: |
Rhizomes: Cultural Studies in Emerging Knowledge
Spring2017
|
| Subjects: | |
| Online Access: | View this record in EBSCOhost |