GAME ON! Building digital literacy in Estonia through play.
The article focuses on how game-based learning is used in Estonia to promote digital media literacy among children by integrating play into classroom activities. Topics include empowering students as peer educators in digital spaces, embedding media literacy across various school subjects, and adapt...
| Published in: | Literacy Today (2411-7862) Vol. 42; no. 4; pp. 59 - 61 |
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| Format: | Article |
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International Literacy Association
Apr-Jun2025
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| Online Access: | View this record in EBSCOhost |