GAME ON! Building digital literacy in Estonia through play.

The article focuses on how game-based learning is used in Estonia to promote digital media literacy among children by integrating play into classroom activities. Topics include empowering students as peer educators in digital spaces, embedding media literacy across various school subjects, and adapt...

Full description

Bibliographic Details
Published in:Literacy Today (2411-7862) Vol. 42; no. 4; pp. 59 - 61
Main Author: Klesment, Inger
Format: Article
Published: International Literacy Association Apr-Jun2025
Subjects:
Online Access:View this record in EBSCOhost