Gamification as Pedagogical Innovation: Evaluating the Story Cube Approach to Reduce English-speaking Anxiety.
This study aims to design, develop, and evaluate a gamified instructional tool Story Cube to reduce English-speaking anxiety among primary Tamil school students in Malaysia. Using a Design and Development Research (DDR) approach (Richey & Klein, 2013), data were gathered from interviews and focus gr...
| Publicado en: | Pertanika Journal of Social Sciences & Humanities Vol. 34; no. 1; pp. 401 - 414 |
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| Autores principales: | , , |
| Formato: | Artículo |
| Publicado: |
Universiti Putra Malaysia
Feb2026
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| Materias: | |
| Acceso en línea: | Ver este registro en EBSCOhost |