Sociocultural Game-Based Interactive Digital Simulations: A Pathway to Improving Primary School Students' Word Problem-Solving Skills.
In this study, we explore the implementation of a sociocultural game-based interactive digital simulation titled The Adventure of Adit in the Fruit Store game in mathematics learning. The microgenetic method was applied to examine the dynamic changes in students' word problemsolving (WPS) abilities....
| Publicado en: | Pertanika Journal of Social Sciences & Humanities Vol. 34; no. 3; pp. 1641 - 1659 |
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| Autores principales: | , , , |
| Formato: | Artículo |
| Publicado: |
Universiti Putra Malaysia
Jun2026
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| Materias: | |
| Acceso en línea: | Ver este registro en EBSCOhost |