Sociocultural Game-Based Interactive Digital Simulations: A Pathway to Improving Primary School Students' Word Problem-Solving Skills.

In this study, we explore the implementation of a sociocultural game-based interactive digital simulation titled The Adventure of Adit in the Fruit Store game in mathematics learning. The microgenetic method was applied to examine the dynamic changes in students' word problemsolving (WPS) abilities....

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Detalles Bibliográficos
Publicado en:Pertanika Journal of Social Sciences & Humanities Vol. 34; no. 3; pp. 1641 - 1659
Autores principales: Arifin, Slamet, Atmoko, Adi, Zainuddin, Zamzami, Widiyanti
Formato: Artículo
Publicado: Universiti Putra Malaysia Jun2026
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Acceso en línea:Ver este registro en EBSCOhost