Sociocultural Game-Based Interactive Digital Simulations: A Pathway to Improving Primary School Students' Word Problem-Solving Skills.
In this study, we explore the implementation of a sociocultural game-based interactive digital simulation titled The Adventure of Adit in the Fruit Store game in mathematics learning. The microgenetic method was applied to examine the dynamic changes in students' word problemsolving (WPS) abilities....
| Publicado en: | Pertanika Journal of Social Sciences & Humanities Vol. 34; no. 3; pp. 1641 - 1659 |
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| Autores principales: | , , , |
| Formato: | Artículo |
| Publicado: |
Universiti Putra Malaysia
Jun2026
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| Materias: | |
| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=hlh&AN=195090701&site=ehost-live header: @attributes: shortDbName: hlh uiTerm: 195090701 longDbName: Humanities International Complete uiTag: AN controlInfo: bkinfo: jinfo: jid: 01287702 TKQ jtl: Pertanika Journal of Social Sciences & Humanities issn: 01287702 maglogo: N pubinfo: dt: Jun2026 vid: 34 iid: 3 pid: 20751 pub: Universiti Putra Malaysia artinfo: ui: 195090701 10.47836/pjssh.34.3.24 ppf: 1641 ppct: 18 formats: fmt: @attributes: type: P size: 3.5MB tig: atl: Sociocultural Game-Based Interactive Digital Simulations: A Pathway to Improving Primary School Students' Word Problem-Solving Skills. aug: au: Arifin, Slamet Atmoko, Adi Zainuddin, Zamzami Widiyanti affil: Postgraduate School, Universitas Negeri Malang, Jl. Semarang No.5, Sumbersari, Kec. Lowokwaru, Kota Malang, 65145 Jawa Timur, Indonesia College of Human Sciences and Culture, Flinders University, Sturt Rd, SA 5042 Bedford Park, Australia su: Word problems (Mathematics) Gamification Educational evaluation Primary education Research methodology Educational technology Digital computer simulation Mathematics education sug: subj: Word problems (Mathematics) Gamification Educational evaluation Primary education Research methodology Educational technology Digital computer simulation Mathematics education keyword: Game-based learning quasi-experiment sociocultural word problem solving ab: In this study, we explore the implementation of a sociocultural game-based interactive digital simulation titled The Adventure of Adit in the Fruit Store game in mathematics learning. The microgenetic method was applied to examine the dynamic changes in students' word problemsolving (WPS) abilities. A total of 140 first-grade students, comprising 57 boys and 83 girls with an average age of 6 to 7 years, participated in six mathematics sessions. We collaborated with the classroom teacher to design a mathematics lesson using the game we designed to teach number addition (1-10). A pre-test and six assessments were administered to students after they engaged with the mathematics learning design. Descriptive statistics were used to analyse the dynamic changes in students' WPS abilities over time, and the Wilcoxon Signed Ranks Test was conducted to compare students' WPS abilities before and after participation in mathematics learning through the game. Our findings demonstrate significant dynamic improvements in students' WPS abilities following participation in the designed mathematics lesson. Moreover, statistical analysis revealed a significant improvement in students' post-test scores compared to pre-test scores, Z = -10.380, p < .001, indicating that the gamebased learning intervention had a substantial effect on enhancing students' word problemsolving skills. pubtype: Academic Journal doctype: Article src: R language: English refInfo: copyright: @attributes: flag: Y custom: Copyright of Pertanika Journal of Social Sciences & Humanities is the property of Universiti Putra Malaysia and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. item: Pertanika Journal of Social Sciences & Humanities holder: Universiti Putra Malaysia dt: @attributes: year: 2026 holdings: @attributes: islocal: N |
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